wiki:blockpooky
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| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| wiki:blockpooky [2025/08/01 08:36] – [Pooky is Blocking!] wikiadmin | wiki:blockpooky [2025/10/21 05:54] (aktuell) – [Custom UI] wikiadmin | ||
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| ====== Block Pooky Addon ====== | ====== Block Pooky Addon ====== | ||
| - | The idea for this add-on originated from a rumor about another add-on that alerts the group when someone pulls aggro from another group (commonly referred to as a " | + | BlockPooky is an Elder Scrolls Online addon that provides critical combat awareness |
| - | + | ||
| - | As it turns out, the rumor was true. There is now an officially available add-on | + | |
| + | As it turns out, the rumor was true. There is now also an officially available add-on that provides similar functionality: | ||
| I later made BlockPooky compatible with it. This means that if one add-on sends a block warning, the other can receive and interpret it. | I later made BlockPooky compatible with it. This means that if one add-on sends a block warning, the other can receive and interpret it. | ||
| However, BlockPooky offers more advanced logic for triggering the block message. Over time, many additional features have also been added. | However, BlockPooky offers more advanced logic for triggering the block message. Over time, many additional features have also been added. | ||
| + | |||
| + | |||
| + | === Installation === | ||
| + | |||
| + | Download and install the required dependencies: | ||
| + | |||
| + | * LibChatMessage | ||
| + | * LibAddonMenu-2.0 | ||
| + | * LibMapPing | ||
| + | * LibGPS | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | // | ||
| + | |||
| + | Launch ESO and enable the addon in the Add-ons menu | ||
| ====== Features ====== | ====== Features ====== | ||
| - | The features can be configured through the in-game settings menu. | + | ===🛡️ Block Warnings === |
| - | You can also open the configuration directly using the slash command: /blockpooky | + | * Visual Alerts: Large, customizable UI frame with "BLOCK Pooky!" |
| + | * Audio Notifications: | ||
| + | * Center Screen Announcements (CSA): BA-style messages for critical awareness | ||
| + | * Chat Integration: | ||
| + | * Group Messaging: Cross-addon compatibility with Agony Warning | ||
| + | |||
| + | === 🎯 Smart Detection === | ||
| + | * Ability Recognition: | ||
| + | * Group Awareness: Ignores abilities from group members and companions | ||
| + | * Custom Triggers: Add your own ability IDs for personalized detection | ||
| + | * Language Support: Works across different ESO client languages | ||
| + | |||
| + | === 📊 Combat Awareness === | ||
| + | |||
| + | * Block Detection: Shows when you're actively blocking (solves "Am I Blocking?" | ||
| + | * CC Immunity Tracking: Visual bar showing immunity duration from dodge rolls/potions/ | ||
| + | * Negate Warnings: Alerts when standing in enemy Negate Magic fields | ||
| + | * Ready Hints: Notifications when DC/ROA abilities are off cooldown | ||
| + | |||
| + | ===⚡ Performance Tools === | ||
| + | |||
| + | * Vigor Timing: Optimal recasting reminders (8s intervals for group play) | ||
| + | * Custom Cooldown Bars: Track any ability or effect with personalized bars | ||
| + | * Mount Notifications: | ||
| + | |||
| + | === 🎨 Customization & Combat Visuals === | ||
| + | |||
| + | * Movable UI: Drag and position all elements anywhere on screen | ||
| + | * Color Themes: Customize colors for all UI components | ||
| + | * Font Sizing: Adjustable font sizes for visibility | ||
| + | * Duration Controls: Configure how long messages stay visible | ||
| + | * Combat Visuals: Adjust maximum AOE brightness, outline thickness, and target outline intensity from the settings menu | ||
| + | * RGB AOE Cycling: Enable color cycling for AOE indicators (with speed and turbo controls) | ||
| ====== BLOCK Pooky! ====== | ====== BLOCK Pooky! ====== | ||
| - | The main and original feature: | + | The main and original feature: |
| - | It tells Pooky (you) to BLOCK! | + | It tells *Pooky* (you) to **BLOCK!** |
| {{ : | {{ : | ||
| - | It displays the big red " | + | It displays the big red " |
| - | You can even send a "They pulled me" message to your group members, which triggers a block warning for them — similar to the functionality of the Agony Warning add-on. | + | You can even send a "They pulled me" message to your group members, which triggers a block warning for them — similar to the functionality of the [[https:// |
| If this feels overwhelming, | If this feels overwhelming, | ||
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| {{ : | {{ : | ||
| - | CSA enables the Center Screen Announcement message, similar to those used in BAs. This shows a white “BLOCK POOKY!” text in the usual BA message area, accompanied by a sound (Duel Start Sound). | + | **CSA** enables the *Center Screen Announcement* message, similar to those used in BAs. This shows a white “BLOCK POOKY!” text in the usual BA message area, accompanied by a sound (Duel Start Sound). |
| {{ : | {{ : | ||
| - | UI Frame refers to the red movable message. If CSA is disabled, you can choose to play the sound independently. | + | **UI Frame** refers to the red movable message. If CSA is disabled, you can choose to play the sound independently. |
| - | Send msg only on ROA/DC pulls means that only specific triggers (like ROA pulls) will send messages to group members. This mimics Agony Warning’s behavior, which only sends messages for ROA pulls. | + | **Send msg only on ROA/DC pulls** means that only specific triggers (like ROA pulls) will send messages to group members. This mimics Agony Warning’s behavior, which only sends messages for ROA pulls. |
| === Triggers === | === Triggers === | ||
| - | So, what actually triggers the BLOCK message? | + | So, what actually triggers the BLOCK message? |
| This is also configurable in the menu: | This is also configurable in the menu: | ||
| Zeile 58: | Zeile 105: | ||
| ====== Pooky is Blocking! ====== | ====== Pooky is Blocking! ====== | ||
| - | Nice — now you know when to block, Pooky! | + | Nice — now you know when to block, Pooky! |
| - | But... sometimes you think you're blocking, when you're actually not. It's a common issue — and yes, there are even specialized add-ons for it: | + | But... sometimes you *think* you're blocking, when you're actually not. It's a common issue — and yes, there are even specialized add-ons for it: |
| [[https:// | [[https:// | ||
| Zeile 65: | Zeile 112: | ||
| {{ : | {{ : | ||
| - | ==== More Hints ==== | + | ====== More Hints ====== |
| - | OFC BlockPooky gives you even more (or less) useful hints. | + | Of course, |
| {{ : | {{ : | ||
| - | The " | + | We’ve already covered the **" |
| - | * Hint if **DC is ready** to cast | + | * **DC is ready** to cast |
| - | * Hint if **ROA is ready** to cast | + | * **ROA is ready** to cast |
| {{ : | {{ : | ||
| - | The **recast echoing vigor** hint helps you to optimize your vigor uptime and usage. | + | The **Recast Echoing Vigor** hint helps you optimize your Vigor uptime and usage. |
| < | < | ||
| - | After ~8 secs " | + | After ~8 seconds, |
| - | Reminder: In a group of 12 you should cast it every 8 secs. :-P | + | **Reminder:** In a group of 12, you should cast it every 8 seconds. :-P |
| - | Now. Pooky. | + | Now, Pooky... you're standing in a **Negate**. Did you notice? But is it friendly or enemy? |
| + | The **Negate Warning** hint tells you: | ||
| {{ : | {{ : | ||
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| < | < | ||
| - | btw... | + | **Note: |
| - | === CC Immunity ? === | + | === CC Immunity? === |
| - | Another hint. Realized | + | Another hint — shown as a cooldown bar. |
| + | If you use a skill, | ||
| < | < | ||
| - | :-O //Actually the Potion thingy doesnt work since Update 46... seems the script-event is bugged// | ||
| - | === custom cooldown bars === | + | === Custom Cooldown Bars === |
| You can also define your own cooldown bars! | You can also define your own cooldown bars! | ||
| Zeile 107: | Zeile 155: | ||
| {{ : | {{ : | ||
| - | You can define | + | You can create |
| + | Here’s an example | ||
| - | → A cooldown bar for **major resolve** | + | → A cooldown bar for **Major Resolve** |
| - | You need the Effect | + | You’ll need the **Effect |
| {{ : | {{ : | ||
| - | And activate **Investigate Effects** | + | Then activate **Investigate Effects** |
| {{ : | {{ : | ||
| - | Leave the menu. Now cast frost cloak (for example) | + | Now cast *Frost Cloak* |
| {{ : | {{ : | ||
| - | "Größere Entschlossenheit" | + | “Größere Entschlossenheit” is Major Resolve (in German, of course). |
| - | You see the ID the start and the end time of the effect. Just memory | + | You’ll see the ID, start time, and end time of the effect. Just remember |
| - | Now back to the BlockPooky menue and stop investigating by tuning it Off. Otherwise it will annoy you filling up the chat. | + | |
| - | Now got to custom cooldownbars | + | Now go back to the BlockPooky menu and turn off **Investigate Effects** to avoid chat spam. |
| + | |||
| + | Next, go to **Custom Cooldown Bars** | ||
| {{ : | {{ : | ||
| - | Now Choose effect (!) enter the ID and a nice color 😉 | + | Then choose **Effect**, |
| {{ : | {{ : | ||
| - | You __don' | + | You **don’t** need to set a cooldown time for **effects**, because the event already includes start and end times (BT = Begin Time, ET = End Time). |
| - | //Exception//: On some effect | + | **Exception:** If BT and ET are the same (some effects behave this way), you can manually |
| - | But on all **abilities**. Set the cooldown time to the description | + | For **abilities**, always set the cooldown time based on the skill description. |
| - | after this you can activate | + | Once done, activate |
| {{ : | {{ : | ||
| - | Then try it: | + | Then test it: |
| < | < | ||
| - | + | ===== Custom UI ===== | |
| - | ==== Custom UI ==== | + | |
| There are some possibilities to customize the UI: | There are some possibilities to customize the UI: | ||
| Zeile 161: | Zeile 210: | ||
| {{ : | {{ : | ||
| - | ==== Debug Tools ==== | + | === Combat Visuals === |
| + | |||
| + | Enable " | ||
| + | Adjust the sliders for: | ||
| + | * Max AOE Brightness | ||
| + | * Max Outline Thickness | ||
| + | * Max Target Outline Intensity | ||
| + | |||
| + | The sliders do not have a direct effect on your visuals unless the corresponding settings are enabled in the base ESO game menu. | ||
| + | |||
| + | * Settings → Gameplay → Combat → " | ||
| + | * Settings → Nameplates → In-World → "Glow Thickness" | ||
| + | * Settings → Nameplates → In-World → " | ||
| + | |||
| + | The functionality is mainly the same as in the existing addon [[https:// | ||
| + | |||
| + | The RGB AOE color effect cycles your AOE indicator color smoothly through the full RGB spectrum, creating a dynamic, animated rainbow effect for enemy monster tells. When enabled, the color of your AOE outlines will continuously shift, making them highly visible and visually striking. | ||
| + | |||
| + | You can control the speed of the color cycling and enable " | ||
| + | |||
| + | To use it: | ||
| + | |||
| + | * Enable "RGB AOE" in the Combat Visuals menu. | ||
| + | * Adjust the cycle speed and toggle Turbo mode as desired. | ||
| + | * The color effect will be applied to your enemy AOE indicators in real time. | ||
| + | |||
| + | To see the RGB AOE color effect in-game, you must enable the "Enemy Monster Tells" setting in the base ESO menu: | ||
| + | |||
| + | * Go to Settings → Gameplay → Combat. | ||
| + | * Make sure "Show Enemy Monster Tells" is enabled. | ||
| + | |||
| + | Adjust the "Enemy Monster Tells Brightness" | ||
| + | Only then will the color cycling from BlockPooky be visible on enemy AOE indicators. If this setting is disabled or the brightness is set too low, the RGB effect will not appear. | ||
| + | |||
| + | A similar addon (RGBAOE from wheels) exists already, but is not officially available. | ||
| + | ===== Debug Tools ===== | ||
| As seen before, there is a litte tool to investigate the ability and effect ids: | As seen before, there is a litte tool to investigate the ability and effect ids: | ||
wiki/blockpooky.1754037401.txt.gz · Zuletzt geändert: von wikiadmin
