wiki:blockpooky
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| Beide Seiten der vorigen RevisionVorhergehende ÜberarbeitungNächste Überarbeitung | Vorhergehende Überarbeitung | ||
| wiki:blockpooky [2025/08/01 08:50] – [BLOCK Pooky!] wikiadmin | wiki:blockpooky [2025/10/21 05:54] (aktuell) – [Custom UI] wikiadmin | ||
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| ====== Block Pooky Addon ====== | ====== Block Pooky Addon ====== | ||
| - | The idea for this add-on originated from a rumor about another add-on that alerts the group when someone pulls aggro from another group (commonly referred to as a " | + | BlockPooky is an Elder Scrolls Online addon that provides critical combat awareness |
| - | + | ||
| - | As it turns out, the rumor was true. There is now an officially available add-on | + | |
| + | As it turns out, the rumor was true. There is now also an officially available add-on that provides similar functionality: | ||
| I later made BlockPooky compatible with it. This means that if one add-on sends a block warning, the other can receive and interpret it. | I later made BlockPooky compatible with it. This means that if one add-on sends a block warning, the other can receive and interpret it. | ||
| However, BlockPooky offers more advanced logic for triggering the block message. Over time, many additional features have also been added. | However, BlockPooky offers more advanced logic for triggering the block message. Over time, many additional features have also been added. | ||
| + | |||
| + | |||
| + | === Installation === | ||
| + | |||
| + | Download and install the required dependencies: | ||
| + | |||
| + | * LibChatMessage | ||
| + | * LibAddonMenu-2.0 | ||
| + | * LibMapPing | ||
| + | * LibGPS | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | // | ||
| + | |||
| + | Launch ESO and enable the addon in the Add-ons menu | ||
| ====== Features ====== | ====== Features ====== | ||
| - | The features can be configured through the in-game settings menu. | + | ===🛡️ Block Warnings === |
| - | You can also open the configuration directly using the slash command: `/blockpooky` | + | * Visual Alerts: Large, customizable UI frame with "BLOCK Pooky!" |
| + | * Audio Notifications: | ||
| + | * Center Screen Announcements (CSA): BA-style messages for critical awareness | ||
| + | * Chat Integration: | ||
| + | * Group Messaging: Cross-addon compatibility with Agony Warning | ||
| + | |||
| + | === 🎯 Smart Detection === | ||
| + | * Ability Recognition: | ||
| + | * Group Awareness: Ignores abilities from group members and companions | ||
| + | * Custom Triggers: Add your own ability IDs for personalized detection | ||
| + | * Language Support: Works across different ESO client languages | ||
| + | |||
| + | === 📊 Combat Awareness === | ||
| + | |||
| + | * Block Detection: Shows when you're actively blocking (solves "Am I Blocking?" | ||
| + | * CC Immunity Tracking: Visual bar showing immunity duration from dodge rolls/potions/ | ||
| + | * Negate Warnings: Alerts when standing in enemy Negate Magic fields | ||
| + | * Ready Hints: Notifications when DC/ROA abilities are off cooldown | ||
| + | |||
| + | ===⚡ Performance Tools === | ||
| + | |||
| + | * Vigor Timing: Optimal recasting reminders (8s intervals for group play) | ||
| + | * Custom Cooldown Bars: Track any ability or effect with personalized bars | ||
| + | * Mount Notifications: | ||
| + | |||
| + | === 🎨 Customization & Combat Visuals === | ||
| + | |||
| + | * Movable UI: Drag and position all elements anywhere on screen | ||
| + | * Color Themes: Customize colors for all UI components | ||
| + | * Font Sizing: Adjustable font sizes for visibility | ||
| + | * Duration Controls: Configure how long messages stay visible | ||
| + | * Combat Visuals: Adjust maximum AOE brightness, outline thickness, and target outline intensity from the settings menu | ||
| + | * RGB AOE Cycling: Enable color cycling for AOE indicators (with speed and turbo controls) | ||
| ====== BLOCK Pooky! ====== | ====== BLOCK Pooky! ====== | ||
| Zeile 58: | Zeile 105: | ||
| ====== Pooky is Blocking! ====== | ====== Pooky is Blocking! ====== | ||
| - | Nice — now you know when to block, Pooky! | + | Nice — now you know when to block, Pooky! |
| - | But... sometimes you think you're blocking, when you're actually not. It's a common issue — and yes, there are even specialized add-ons for it: | + | But... sometimes you *think* you're blocking, when you're actually not. It's a common issue — and yes, there are even specialized add-ons for it: |
| [[https:// | [[https:// | ||
| Zeile 71: | Zeile 118: | ||
| {{ : | {{ : | ||
| - | We’ve already covered the " | + | We’ve already covered the **" |
| + | |||
| + | * **DC is ready** to cast | ||
| + | * **ROA is ready** to cast | ||
| - | DC is ready to cast | ||
| - | ROA is ready to cast | ||
| {{ : | {{ : | ||
| - | The Recast Echoing Vigor hint helps you optimize your Vigor uptime and usage. | + | The **Recast Echoing Vigor** hint helps you optimize your Vigor uptime and usage. |
| + | |||
| + | < | ||
| - | https:// | + | After ~8 seconds, " |
| - | After ~8 seconds, " | + | **Reminder:** In a group of 12, you should cast it every 8 seconds. :-P |
| - | 💡 Reminder: In a group of 12, you should cast it every 8 seconds. :-P | + | |
| - | Now, Pooky... you're standing in a Negate. Did you notice? But is it friendly or enemy? | + | Now, Pooky... you're standing in a **Negate**. Did you notice? But is it friendly or enemy? |
| - | The Negate Warning hint tells you: | + | The **Negate Warning** hint tells you: |
| {{ : | {{ : | ||
| Zeile 90: | Zeile 139: | ||
| < | < | ||
| - | 🛈 When you leave the negate, the message disappears. When you re-enter, it reappears. | + | **Note: |
| === CC Immunity? === | === CC Immunity? === | ||
| - | Another hint — shown as a cooldown bar. | + | Another hint — shown as a cooldown bar. |
| - | If you roll dodge or use an immunity potion, you gain CC immunity. This bar shows its duration. | + | If you use a skill, |
| < | < | ||
| - | 😮 Note: The potion-based immunity doesn' | ||
| === Custom Cooldown Bars === | === Custom Cooldown Bars === | ||
| Zeile 107: | Zeile 155: | ||
| {{ : | {{ : | ||
| - | You can create cooldown bars for effects and abilities. | + | You can create cooldown bars for **effects** and **abilities**. |
| Here’s an example for setting one up: | Here’s an example for setting one up: | ||
| - | → A cooldown bar for Major Resolve | + | → A cooldown bar for **Major Resolve** |
| - | You’ll need the Effect ID. If you don’t know it, open the BlockPooky menu: | + | You’ll need the **Effect ID**. If you don’t know it, open the BlockPooky menu: |
| {{ : | {{ : | ||
| - | Then activate Investigate Effects under Debug Tools: | + | Then activate |
| {{ : | {{ : | ||
| - | Now cast Frost Cloak (for example), and you’ll see: | + | Now cast *Frost Cloak* (for example), and you’ll see: |
| {{ : | {{ : | ||
| - | “Größere Entschlossenheit” is Major Resolve (in German, of course). | + | “Größere Entschlossenheit” is Major Resolve (in German, of course). |
| - | You’ll see the ID, start time, and end time of the effect. Just remember the ID: 61694. | + | You’ll see the ID, start time, and end time of the effect. Just remember the ID: **61694**. |
| - | Now go back to the BlockPooky menu and turn off Investigate Effects to avoid chat spam. | + | Now go back to the BlockPooky menu and turn off **Investigate Effects** to avoid chat spam. |
| - | Next, go to Custom Cooldown Bars and enter a name for your bar: | + | Next, go to **Custom Cooldown Bars** and enter a name for your bar: |
| {{ : | {{ : | ||
| - | Then choose Effect, enter the ID, and pick a nice color 😉 | + | Then choose |
| {{ : | {{ : | ||
| - | You don’t need to set a cooldown time for effects, because the event already includes start and end times (BT = Begin Time, ET = End Time). | + | You **don’t** need to set a cooldown time for **effects**, because the event already includes start and end times (BT = Begin Time, ET = End Time). |
| - | ⚠️ | + | **Exception:** If BT and ET are the same (some effects behave this way), you can manually set the cooldown time. |
| - | For abilities, always set the cooldown time based on the skill description. | + | For **abilities**, always set the cooldown time based on the skill description. |
| Once done, activate the bar: | Once done, activate the bar: | ||
| Zeile 150: | Zeile 198: | ||
| < | < | ||
| - | + | ===== Custom UI ===== | |
| - | ==== Custom UI ==== | + | |
| There are some possibilities to customize the UI: | There are some possibilities to customize the UI: | ||
| Zeile 163: | Zeile 210: | ||
| {{ : | {{ : | ||
| - | ==== Debug Tools ==== | + | === Combat Visuals === |
| + | |||
| + | Enable " | ||
| + | Adjust the sliders for: | ||
| + | * Max AOE Brightness | ||
| + | * Max Outline Thickness | ||
| + | * Max Target Outline Intensity | ||
| + | |||
| + | The sliders do not have a direct effect on your visuals unless the corresponding settings are enabled in the base ESO game menu. | ||
| + | |||
| + | * Settings → Gameplay → Combat → " | ||
| + | * Settings → Nameplates → In-World → "Glow Thickness" | ||
| + | * Settings → Nameplates → In-World → " | ||
| + | |||
| + | The functionality is mainly the same as in the existing addon [[https:// | ||
| + | |||
| + | The RGB AOE color effect cycles your AOE indicator color smoothly through the full RGB spectrum, creating a dynamic, animated rainbow effect for enemy monster tells. When enabled, the color of your AOE outlines will continuously shift, making them highly visible and visually striking. | ||
| + | |||
| + | You can control the speed of the color cycling and enable " | ||
| + | |||
| + | To use it: | ||
| + | |||
| + | * Enable "RGB AOE" in the Combat Visuals menu. | ||
| + | * Adjust the cycle speed and toggle Turbo mode as desired. | ||
| + | * The color effect will be applied to your enemy AOE indicators in real time. | ||
| + | |||
| + | To see the RGB AOE color effect in-game, you must enable the "Enemy Monster Tells" setting in the base ESO menu: | ||
| + | |||
| + | * Go to Settings → Gameplay → Combat. | ||
| + | * Make sure "Show Enemy Monster Tells" is enabled. | ||
| + | |||
| + | Adjust the "Enemy Monster Tells Brightness" | ||
| + | Only then will the color cycling from BlockPooky be visible on enemy AOE indicators. If this setting is disabled or the brightness is set too low, the RGB effect will not appear. | ||
| + | |||
| + | A similar addon (RGBAOE from wheels) exists already, but is not officially available. | ||
| + | ===== Debug Tools ===== | ||
| As seen before, there is a litte tool to investigate the ability and effect ids: | As seen before, there is a litte tool to investigate the ability and effect ids: | ||
wiki/blockpooky.1754038226.txt.gz · Zuletzt geändert: von wikiadmin
